Smart CAT: machine learning for configurable assessments in serious games

Abstract

Serious games being at the forefront of digital education provide new opportunities for active learning and can effectively support the development of complex competencies that are considered to be critical for the people of the 21st century. Nonetheless, assessing such competencies with standard tests (e.g. multiple choice questionnaires) is a hard, if not impossible, task. Therefore, developing new assessment tools that hold educational value and rely on principled methodologies is of great importance. In this thesis, we utilize a data-driven assessment methodology called Stealth Assessment (SA) and develop an assessment software tool based on it for serious games. SA is an assessment methodology that uses (a) Evidence Centered Design to allow the configuration of assessments on different competence structures and (b) Machine Learning technology to produce inferences regarding the learners’ mastery levels on respective competencies. Despite SA being a proven methodology, its applicat ...
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Abstract

Serious games die vooroplopen in digitaal onderwijs bieden nieuwe kansen voor actief leren en kunnen effectief de ontwikkeling ondersteunen van complexe competenties die als cruciaal worden beschouwd voor de mensen van de 21e eeuw. Desalniettemin is het beoordelen van dergelijke competenties met standaardtests (bijv. Meerkeuzevragenlijsten) een moeilijke, zo niet onmogelijke taak. Daarom is het van groot belang om nieuwe beoordelingsinstrumenten te ontwikkelen die educatieve waarde hebben en vertrouwen op principiële methodologieën. In dit proefschrift gebruiken we een datagedreven beoordelingsmethodologie genaamd Stealth Assessment (SA) en ontwikkelen we een beoordelingssoftwaretool op basis hiervan voor serious games. SA is een beoordelingsmethodologie die gebruik maakt van (a) Evidence Centered Design om de configuratie van beoordelingen op verschillende competentiestructuren mogelijk te maken en (b) Machine Learning-technologie om conclusies te trekken over het beheersingsniveau va ...
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DOI
10.12681/eadd/55310
Handle URL
http://hdl.handle.net/10442/hedi/55310
ND
55310
Alternative title
Smart CAT: μηχανική εκμάθηση για διαμορφώσιμες αξιολογήσεις μαθητών σε εκπαιδευτικά παιχνίδια
Author
Georgiadis, Konstantinos (Father's name: Dimitrios)
Date
2020
Degree Grantor
Open Universiteit
Committee members
Westera Wim
Arnab Sylvester
Daskalu Mihai
Spronck Pieter
Jarodzka Halszka
Discipline
Engineering and TechnologyOther Engineering and Technologies ➨ Engineering, interdisciplinary
Keywords
Student assessment; Artificial intelligence; Machine learning; Serious games
Country
Sweden
Language
English
Description
im., tbls., fig., ch.
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